Game audio production

Direction, creation and implementation – we provide turnkey solutions for game developers of all sizes

Effortless Audio Integration

Our pitch is pretty straightforward. When used at full capacity, we’re practically a complete game studio audio team for hire. Add in the benefits of dynamic and flexible resource scaling and there you have it - our raison d’être.

As an outsourced resource, we need to be what the client wants us to be. Sometimes that means just doing specific parts of a project, or providing extra man hours during a crunch. And sometimes we are the resource that lets a studio develop two project simultaneously without staffing up with another audio team.

Whichever way we are utilised, we aim to deliver stellar quality within an optimised and efficient workflow. 

EA Dice

Fall Damage

Embark Studios

Remedy

Starbreeze

Massive Entertainment

Ubisoft

Sharkmob

Mojang

King

Toadman Interactive

Hazelight

Fast Travel Games

Tencent

Raw Fury

101 Experiment

Paradox Interactive

Resolution Games

EA Dice — Fall Damage — Embark Studios — Remedy — Starbreeze — Massive Entertainment — Ubisoft — Sharkmob — Mojang — King — Toadman Interactive — Hazelight — Fast Travel Games — Tencent — Raw Fury — 101 Experiment — Paradox Interactive — Resolution Games —

“Red Pipe did an excellent job on Alan Wake 2. They were thrown straight into the deep end as part of the internal audio team and they adapted, owned and excelled in everything we threw at them, often going one step further that made everyone’s life a little easier. Communication was easy and open even when discussing complex creative and production issues….”

- Richard Lapington, Audio Director at Remedy Entertainment Plc.